Cotton Hammer @cottonhammer.com · 29/10/2025We'd like to share a concept image of what our match screens will look like. Miguel D has joined as our UI Designer, and he's been hard at work crafting our menu experience, as well as our upcoming in-game HUD. We hope you're as excited as we are to see this come to life. #IndieDev #IndieFPS #FPS 193
Cotton Hammer @cottonhammer.com · 23/10/2025Movement takes practice... ...but it's late. And I'll have to figure out where I can take this route another time. #IndieDev #IndieFPS #FPS 072
Cotton Hammer @cottonhammer.com · 23/10/2025A small announcement: We now have a RINGFALL server tag available on our Discord! Invite link in replies! 120
Cotton Hammer @cottonhammer.com · 22/10/2025You'll be able to disable sprint within match options in RINGFALL. If players enjoy this style of play, we'll be sure to offer support in whatever ways make sense. It's your game, not ours. (I'll still kick your ass.) Our goal is to create a game for you to call home. #FPS #IndieFPS #IndieDev 0123
Cotton Hammer @cottonhammer.com · 09/10/2025Our Steam Store page is LIVE! store.steampowered.com/app/1359380/... We hope you'll consider adding our game to your Wishlist. This helps us a lot! (Really!) Thank you guys for all of your care and support. We couldn't do this without you!! #FPS #IndieFPS #IndieDev 055
Reposted by Cotton HammerGreg Wasdyke @gwasd.bsky.social · 02/10/2025we've come such a long way in a short time! 072
Cotton Hammer @cottonhammer.com · 03/10/2025A quick confirmation that we'll be using team colors for RINGFALL! The colors themselves will change a little bit, but you can safely expect us to deliver the classic Red vs Blue FPS experience. Well, plus the other colors in multi-team... More on that later! #FPS #IndieFPS #IndieDev 063
Cotton Hammer @cottonhammer.com · 29/09/2025We tested out a loadout shotgun in our test earlier today... and it looks like it's here to stay. #FPS #IndieFPS #IndieDev 0102
Reposted by Cotton HammerGreg Wasdyke @gwasd.bsky.social · 26/03/2025ATTENTION INDIEDEVS Show off your art style _______________________ code has massively outpaced art for us so here's a bit of our mood board @cottonhammer.com 2122
Cotton Hammer @cottonhammer.com · 13/03/2025🚨 we have rocket jumping in ringfall 🚨 #FPS #IndieFPS #IndieDev 2276
Cotton Hammer @cottonhammer.com · 12/03/2025We have new details on finding matches in RINGFALL! Match Tagging is how we'll find compelling matches for you, allowing you to find players of a similar mindset and temperament to your own. We are prioritizing preference above all else. More details in replies! #IndieDev #IndieFPS #FPS 1189
Cotton Hammer @cottonhammer.com · 03/03/2025Finally hit this jump in a gunfight... only to immediately throw. Raging and shaking rn #Indiedev #gamedev #fps #Indiefps 0126
Cotton Hammer @cottonhammer.com · 22/02/2025Ringfall is a very serious game, probably. (Thank you for clipping this, @phlosio.bsky.social!) #Indiedev #Gamedev #Indiegames #IndieFPS #FPS 2189
Cotton Hammer @cottonhammer.com · 17/02/2025More HUD progress! Our goal is to give players plenty of ways to convey information to their team without overloading them. We have more to show on this soon! We are currently designing RINGFALL to be played without a radar or a minimap. Please let us know what you think! #gamedev #indiedev 1176
Cotton Hammer @cottonhammer.com · 22/01/2025More physics progress! Falling off of a ledge... feels like it should. While Unreal Engine 5 has been fantastic for our development, we're being thorough in making sure our game doesn't feel like stock UE5. Details matter. Physics matter. #GameDev #IndieDev 0194
Cotton Hammer @cottonhammer.com · 18/01/2025Movement in RINGFALL leans heavily on physics and map knowledge. Carefully timing a jump when landing on an incline will allow you shift your momentum forward, opening up faster traversal options and new routes. You can also influence the direction in which you'll bounce! #indiedev #gamdev 1121