Sign in

Cotton Hammer

@cottonhammer.com
77 followers 6 following 31 posts
PostsRepliesMedia
Cotton Hammer @cottonhammer.com · 29/10/2025
We'd like to share a concept image of what our match screens will look like. Miguel D has joined as our UI Designer, and he's been hard at work crafting our menu experience, as well as our upcoming in-game HUD. We hope you're as excited as we are to see this come to life. #IndieDev #IndieFPS #FPS
193
Cotton Hammer @cottonhammer.com · 23/10/2025
Movement takes practice... ...but it's late. And I'll have to figure out where I can take this route another time. #IndieDev #IndieFPS #FPS
072
Cotton Hammer @cottonhammer.com · 23/10/2025
A small announcement: We now have a RINGFALL server tag available on our Discord! Invite link in replies!
120
Cotton Hammer @cottonhammer.com · 22/10/2025
You'll be able to disable sprint within match options in RINGFALL. If players enjoy this style of play, we'll be sure to offer support in whatever ways make sense. It's your game, not ours. (I'll still kick your ass.) Our goal is to create a game for you to call home. #FPS #IndieFPS #IndieDev
0123
Cotton Hammer @cottonhammer.com · 09/10/2025
Our Steam Store page is LIVE! store.steampowered.com/app/1359380/... We hope you'll consider adding our game to your Wishlist. This helps us a lot! (Really!) Thank you guys for all of your care and support. We couldn't do this without you!! #FPS #IndieFPS #IndieDev
055
Reposted by Cotton Hammer
Greg Wasdyke @gwasd.bsky.social · 02/10/2025
we've come such a long way in a short time!
072
Cotton Hammer @cottonhammer.com · 03/10/2025
A quick confirmation that we'll be using team colors for RINGFALL! The colors themselves will change a little bit, but you can safely expect us to deliver the classic Red vs Blue FPS experience. Well, plus the other colors in multi-team... More on that later! #FPS #IndieFPS #IndieDev
063
Cotton Hammer @cottonhammer.com · 29/09/2025
We tested out a loadout shotgun in our test earlier today... and it looks like it's here to stay. #FPS #IndieFPS #IndieDev
0102
Reposted by Cotton Hammer
Greg Wasdyke @gwasd.bsky.social · 26/03/2025
ATTENTION INDIEDEVS Show off your art style _______________________ code has massively outpaced art for us so here's a bit of our mood board @cottonhammer.com
2122
Cotton Hammer @cottonhammer.com · 24/03/2025
072
Cotton Hammer @cottonhammer.com · 13/03/2025
🚨 we have rocket jumping in ringfall 🚨 #FPS #IndieFPS #IndieDev
2276
Cotton Hammer @cottonhammer.com · 12/03/2025
We have new details on finding matches in RINGFALL! Match Tagging is how we'll find compelling matches for you, allowing you to find players of a similar mindset and temperament to your own. We are prioritizing preference above all else. More details in replies! #IndieDev #IndieFPS #FPS
1189
Cotton Hammer @cottonhammer.com · 05/03/2025
HUGE player character reveal!!!
052
Cotton Hammer @cottonhammer.com · 03/03/2025
Finally hit this jump in a gunfight... only to immediately throw. Raging and shaking rn #Indiedev #gamedev #fps #Indiefps
0126
Cotton Hammer @cottonhammer.com · 22/02/2025
Ringfall is a very serious game, probably. (Thank you for clipping this, @phlosio.bsky.social!) #Indiedev #Gamedev #Indiegames #IndieFPS #FPS
2189
Cotton Hammer @cottonhammer.com · 17/02/2025
More HUD progress! Our goal is to give players plenty of ways to convey information to their team without overloading them. We have more to show on this soon! We are currently designing RINGFALL to be played without a radar or a minimap. Please let us know what you think! #gamedev #indiedev
1176
Cotton Hammer @cottonhammer.com · 05/02/2025
041
Cotton Hammer @cottonhammer.com · 29/01/2025
More footage. More map colors. More bounces.
051
Cotton Hammer @cottonhammer.com · 22/01/2025
More physics progress! Falling off of a ledge... feels like it should. While Unreal Engine 5 has been fantastic for our development, we're being thorough in making sure our game doesn't feel like stock UE5. Details matter. Physics matter. #GameDev #IndieDev
0194
Cotton Hammer @cottonhammer.com · 18/01/2025
Movement in RINGFALL leans heavily on physics and map knowledge. Carefully timing a jump when landing on an incline will allow you shift your momentum forward, opening up faster traversal options and new routes. You can also influence the direction in which you'll bounce! #indiedev #gamdev
1121