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42 Educational Games Coaching and Design

@42edgames.bsky.social
74 followers 8 following 748 posts

Excite. Engage. Enrich. We coach higher ed/corporate educators on integrating game-based learning in their spaces, for less than the $ of a single conference. 42ed.games

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42 Educational Games Coaching and Design @42edgames.bsky.social · 08/10/2026
It feels like another good week to share the great work our partners are doing, so let's get after it! First up: Barometer XP's latest infographic, "How Play Helps Teams Rise."
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42 Educational Games Coaching and Design @42edgames.bsky.social · 05/10/2026
Read the full thing here:
techbullion.com
Learning Through Play: How Classic Light Gun Games Shaped Interactive Design and Human-Computer Interaction
When we think about educational technology, we rarely consider the arcade gaming history. Yet light gun games from the 1980s and 1990s pioneered many interaction principles that modern educational interfaces still rely on today. These seemingly simple “point-and-shoot” games taught us fundamental lessons about intuitive design, immediate feedback, and accessible learning that educators can apply […]
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42 Educational Games Coaching and Design @42edgames.bsky.social · 05/10/2026
Ah, light gun games. What better way to burn through a stack of quarters at the arcade or have a digital dog snicker at you from the comfort of home? Tech Bullion makes a case that we got a lot more out of those games than we thought.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 30/09/2026
Read more here:
filamentgames.com
Building Data Literacy Through Game-Based Agency - Filament Games
Data literacy is a non-negotiable competency for the modern workforce. While our recent update on artificial intelligence and education explored how learners prompt generative models, it’s equally important to address the foundational skills required to evaluate their work.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 30/09/2026
Data literacy is a hot topic at multiple levels of education, and the good folks at Filament Games have come through with some games that excel (see what we did there?) at this topic.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 28/09/2026
Read more and access the sim here: med.stanford.edu/edt...
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42 Educational Games Coaching and Design @42edgames.bsky.social · 28/09/2026
Games can fill critical gaps in education, and #SeriousPlay26 is a great place to learn about them. For example, Stanford Medicine's "Teaching Gender-Affirming Care" provides an interactive simulation on best practices for gender-affirming care of all ages.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 25/09/2026
Read the whole thing here:
link.springer.com
Interactive learning environment as a source of critical thinking skills for college students
BMC Medical Education - The cognitive skills underlying critical thinking include analysis, interpretation, evaluation, explanation, inference, and self-regulation. The study aims to consider the...
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42 Educational Games Coaching and Design @42edgames.bsky.social · 25/09/2026
In the age of AI, developing critical thinking skills is all the rage. This BMC Medical Education piece by Song and Cai suggests that interactive digital learning environments can be a useful means to that end.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 23/09/2026
A thoughtful share from a leading game designer who is not only a terrific innovator in his own right, but takes the time to coach and help other game designers realize their vision.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 22/09/2026
Check out his videos here:
youtube.com
James York - YouTube
James York is an associate professor at Meiji University (Tokyo) where he researches the application of games and play in educational contexts. - Ludic Langu...
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42 Educational Games Coaching and Design @42edgames.bsky.social · 22/09/2026
#SeriousPlay has talks for everyone, including people who make games that cross institutional boundaries. We got to hear from James York, a scholar at Meiji University, who runs a multi-semester game design lab where students gain expertise and create their own serious digital games.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 18/09/2026
This is a great opportunity to get familiar with their work. Sign up here:
luma.com
D&D at Work · Zoom · Luma
We're bringing people leaders together who love D&D to talk about how the game can actually be used at work, and why it might be more effective than…
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42 Educational Games Coaching and Design @42edgames.bsky.social · 18/09/2026
It feels like a good week to share the work of our colleagues, so let's do another one! Once Upon a Roll is hosting a free talk on Wednesday, 30 Sep at 12 EDT on Zoom: "D&D at Work: for leaders who love the game and wonder what it could do for their culture."
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42 Educational Games Coaching and Design @42edgames.bsky.social · 16/09/2026
Subscribe here:
barometerxp.com
Barometer XP | The Science of Play at Work
Barometer XP is a workplace culture and development company that matches team dynamics and outcomes with game-based learning
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42 Educational Games Coaching and Design @42edgames.bsky.social · 16/09/2026
The good folks over at Barometer XP are putting out a series of infographics on Play Champions, and they are fantastic! If you like the graphics, be sure to subscribe to their newsletter.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 15/09/2026
The game uses authentic probabilities and scenarios grounded in firsthand experiences to build empathy and understanding. Read more here: www.soyouwanttobeana...
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42 Educational Games Coaching and Design @42edgames.bsky.social · 15/09/2026
Not all of the action at #SeriousPlay26 happens in presentations. In the Exhibitor Hall, we got to check out Cody Pietro's So You Want to be An American? This amazing tabletop game immerses players in the real-world complexities of the U.S. immigration system.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 11/09/2026
Read the whole thing here:
business.columbia.edu
Why Making Games Easier Can Boost Player Spending and Engagement | Columbia Business School
New Columbia Business School research reveals that easier mobile games increase engagement, retention and long-term revenue in the $200 billion gaming industry.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 11/09/2026
Last week we shared a piece about the importance of friction in game, so think of this Columbia Business Review piece on making games easier as equal time.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 09/09/2026
Read the whole thing here:
filamentgames.com
Systems Thinking in Educational Games - Filament Games
10 years ago – yonks ago – in an article called Yes, You Are a Gamer, I noted that everyday existence is governed by mechanics and dynamics, meaning we all intuitively understand how to navigate complex, interactive rulesets.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 09/09/2026
"Everyday existence is governed by mechanics and dynamics, meaning we all intuitively understand how to navigate complex, interactive rulesets." That key insight in this Filament Games article on "Systems Thinking in Educational Games" leads to some terrific insights.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 08/09/2026
For more information, check out www.colonialwilliams....
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42 Educational Games Coaching and Design @42edgames.bsky.social · 08/09/2026
The educators at Colonial Williamsburg, in partnership with the iCivics team, have created a remarkable pair of games suitable for a wide range of ages. Explore loyalties in pre-Revolutionary Williamsburg or track down the Enlightenment roots of American founding documents.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 04/09/2026
Read more of what they have to say in "Why Effective Educational Games Require Friction":
filamentgames.com
Why Effective Educational Games Require Friction - Filament Games
Best practices in digital design often prioritize seamless user experiences – intuitive interfaces, frictionless onboarding, and uninterrupted progress are the hallmarks of the modern digital interactive.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 04/09/2026
When it comes to educational games, a little struggle goes a long way. Or as the good folks at Filament Games put it, "Smooth, guided tutorials guarantee task completion, but they rarely ensure deep comprehension of the underlying mechanics."
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42 Educational Games Coaching and Design @42edgames.bsky.social · 31/08/2026
Players act as characters to navigate and resolve a difficult shared problem, inspired by real interviews with Ukrainian refugees and the tough decisions they were forced to make. You can read more about the project here: apotemska.myblog.art...
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42 Educational Games Coaching and Design @42edgames.bsky.social · 31/08/2026
#SeriousPlay26 is the perfect place to find efforts like "In Our Shoes", Alina Potemska's microLARP about the experiences of Ukrainian displaced persons.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 29/08/2026
Read more here: academic.oup.com/iwc...
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42 Educational Games Coaching and Design @42edgames.bsky.social · 29/08/2026
We like things that are new and shiny, so it's not surprising that novelty in games contributes to positive outcomes. In this Interacting with Computers article, the authors show supporting research for including it as a distinct construct for psychological need.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 27/08/2026
As the game progresses, players are presented with small pieces of story and asked to make choices on how to proceed. Read more here:
news.usask.ca
USask team wins international teaching award for Canadian history game - News
Homesteaders teaches the history of prairie settlement through tabletop gaming
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42 Educational Games Coaching and Design @42edgames.bsky.social · 27/08/2026
Homesteaders puts players in the role of one of nine families from a variety of ethnic, economic and social backgrounds while they try to make their way as early farmers on the Canadian prairies.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 27/08/2026
Shoutout to the University of Saskatchewan team who created Homesteaders, a tabletop gaming teaching the settlement of the Canadian prairies.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 24/08/2026
Learn more about Tyto here
tytoonline.com
Tyto — Where playing a game IS learning
A no-code authoring platform with a proven pedagogical framework built in. Tyto turns curriculum into immersive 3D worlds learners actually want to be inside — across subjects, ages, and audiences.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 24/08/2026
We met Lindsey Tropf, Founder and CEO of Immersed Games at #SeriousPlay26. Immersed offers Tyto Online, a no-code platform for teachers to reimagine their curriculum as immersive 3D games learners actually want to do.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 21/08/2026
Read more via the ACM Digital Library here: dl.acm.org/doi/10.11...
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42 Educational Games Coaching and Design @42edgames.bsky.social · 21/08/2026
Games are for everyone. No exceptions. A Columbia University team created Surveyor, a digital in-game assistance tool to support blind and low vision players.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 19/08/2026
journals.sagepub.com...
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42 Educational Games Coaching and Design @42edgames.bsky.social · 19/08/2026
The use of tabletop role-playing games for therapy is an exciting field that is getting more and more attention. To get a sense of why it works, Jeffrey Snodgrass and co-authors surveyed gamers to better understand the links between characters and self interest. Read the whole thing here:
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42 Educational Games Coaching and Design @42edgames.bsky.social · 18/08/2026
Learn more about the Leaderboard here: www.adl.org/online-g...
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42 Educational Games Coaching and Design @42edgames.bsky.social · 18/08/2026
During #SeriousPlay26, we learned about (and gave feedback on) the ADL's Online Gaming Leaderboard, which evaluates video game companies on their efforts to curb antisemitism and hate through robust policies and proactive, in-game safety features.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 14/08/2026
Read more here:
idahostatejournal.com
ISU researchers developing virtual reality game to help students study classical literature
POCATELLO — Idaho State University is offering students a new 21st Century way to study classic literature figures such as Austen, Dickens, and Shakespeare with a new virtual reality game
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42 Educational Games Coaching and Design @42edgames.bsky.social · 14/08/2026
When "exploring an author's work" takes on a whole new meaning. Researchers from the Department of Computer Science and the Department of English at Idaho State University came together to create Lit-VR, a virtual reality game set in Renaissance-era London.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 12/08/2026
Full thread is here: x.com/Marky_X_/statu... , and check out Painted Cardboard Studios and Mafia Blitz!
x.com
MarkyX 🌹 MafiaBlitz.com (@Marky_X_) on X
Family time but don't want to fight? Co-operative games is your answer. No losers at this table! A short thread on some recommend co-operative games. These are of the low to middle complex caterg
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42 Educational Games Coaching and Design @42edgames.bsky.social · 12/08/2026
Yes, and...cooperative games are a great way to get people comfortable with educational games when they say they "don't like games." Often, it's because they've had negative experiences with competitive games.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 10/08/2026
Learn more about her and the rest of the FableVision Studios Team by checking out their socials.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 10/08/2026
Over the next few weeks, we'll be highlighting our favorite parts of #seriousplay26 . First up: the opening keynote from Kellian Adams Pletcher, highlighting her incredible work as Director of GLAM innovation (best job title ever!) GLAM = Galleries, Libaries, Archives, and Museums.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 07/08/2026
Read the full thing in the International Journal of Human–Computer Interaction: doi.org/10.1080/1044...
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42 Educational Games Coaching and Design @42edgames.bsky.social · 07/08/2026
What happens when you can talk with non-player characters with natural language? The study "Let’s Talk Games: An Expert Exploration of Speech Interaction with NPCs" lays out both potential games and areas of concern.
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42 Educational Games Coaching and Design @42edgames.bsky.social · 06/08/2026
MIDI Survivor is now available on multiple platforms and with variants to test different techniques:
midisurvivor.com
Midi Survivor
play music IRL to defeat monsters. a music game in the browser.
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