Hameed - Illustrator @3d-art.bsky.social · 10hBlack Hole - Less physically accurate, more aesthetically pleasing design made in #Blender 071
Hameed - Illustrator @3d-art.bsky.social · 03/10/2026Spectral Slingshot - #Blender 3D Wallaper 4KUHD 131
Hameed - Illustrator @3d-art.bsky.social · 25/09/2026Fake Deep Field - Made entirely in #Blender Made with procedural galaxy textures, everything is galaxies, no stars, no NASA stocks. :) All galaxies are rendered using ranged values for shape/color/size, and should be unique, though sometimes similar due to a lack of instances in a given area. 171
Hameed - Illustrator @3d-art.bsky.social · 22/09/2026Neutron star - #Blender Early attempt/learning based project. Made with procedural shaders. 081
Hameed - Illustrator @3d-art.bsky.social · 14/09/2026Fictional planet - #Blender +WorldMachine +Photoshop Learning based project. 041
Hameed - Illustrator @3d-art.bsky.social · 08/09/2026Fictional Planet - #Blender (Practicing fine details in cloud rendering). 021
Reposted by Hameed - IllustratorAhwoo @ahwoo-official.bsky.social · 18/08/2026Textures are work in progress 0142
Reposted by Hameed - IllustratorAhwoo @ahwoo-official.bsky.social · 18/08/2026Daishi shared a look at Kitten Space Agency’s first small launch pad, and we’re getting close to launch. It features a gentle ramp, deluge system, exhaust flame trenches, 25 road cones, several barrels of pureed fish, and a few climbable outlooks for brave catastronauts. Textures next. 1261
Reposted by Hameed - IllustratorAhwoo @ahwoo-official.bsky.social · 27/07/2026Temporal upscaling just got a major upgrade in Kitten Space Agency. A new sampling pre-pass detects under-represented areas around complex geometry and places rays where they're needed most, dramatically reducing flickering in clouds and rocket plumes. 🧵 1191
Reposted by Hameed - IllustratorAhwoo @ahwoo-official.bsky.social · 20/07/2026✨ Shiny new parts incoming ✨ Daishi has been testing our freshly imported parts in Kitten Space Agency, fine-tuning their textures, reflections and metallic finish until they look just right in space. 0212
Reposted by Hameed - IllustratorAhwoo @ahwoo-official.bsky.social · 22/07/2026How many rocket engines are too many? 🚀 We're stress testing Kitten Space Agency's volumetric plume system with a large cluster of engines firing at once, helping us improve performance and scalability for bigger, more ambitious launches. 0242
Reposted by Hameed - IllustratorAhwoo @ahwoo-official.bsky.social · 10/07/2026Trees! 🌲 Kitten Space Agency’s ground clutter system now supports more complex objects with multiple meshes and materials. The entire forest shown requires just two CPU draw calls. Read the full dev update in the KSA Discord. 0203
Reposted by Hameed - IllustratorAhwoo @ahwoo-official.bsky.social · 07/07/2026Our first look at Kitten Space Agency is here. Captured from real-time in-game footage from our May 2026 pre-alpha build, this early development teaser gives a first look at the game in motion. No pre-rendered cinematics. Learn more: ahwoo.com/news/7350020... 0318
Reposted by Hameed - IllustratorAhwoo @ahwoo-official.bsky.social · 25/06/2026First look at volumetric plume trails in Kitten Space Agency. This is an early work in progress using a novel rendering system where each trail is fully volumetric and built from connected curve segments, with no particles used. 1304
Reposted by Hameed - IllustratorAhwoo @ahwoo-official.bsky.social · 23/06/2026Successful Engine Test ✅ Play Kitten Space Agency pre-alpha for free on Ahwoo. 📷: tomservo - Kitten Space Agency Discord 2242
Reposted by Hameed - IllustratorAhwoo @ahwoo-official.bsky.social · 11/06/2026🚀🌄 #kittenspaceagency 1193
Reposted by Hameed - IllustratorAhwoo @ahwoo-official.bsky.social · 05/05/2026Hunter went to space and somehow came back as a Kylie Minogue backing dancer. Kitten Space Agency is a very serious aerospace simulation when it wants to be. #space #spacesim #gamedev 0223
Reposted by Hameed - IllustratorAhwoo @ahwoo-official.bsky.social · 05/06/2026Current collision geometry is still simple, using bounding boxes for vehicles and a flat plane for terrain, but higher-fidelity versions are coming. The hardest part was enabling seamless transitions between physics systems while supporting collisions across the solar system at the same time. 0162
Reposted by Hameed - IllustratorAhwoo @ahwoo-official.bsky.social · 05/06/2026The first version of vehicle-to-vehicle collision physics has now been committed to Kitten Space Agency. KSA uses its existing lightweight physics methods during flight, then switches to the Bepu Physics library whenever vehicles contact each other or the terrain. 1304
Reposted by Hameed - IllustratorDean Hall @deanhall.bsky.social · 29/04/2026Some screenshots of the new rocket plumes in Kitten Space Agency. I think we are the first/only to do volumetric plumes in this way. download free ksa.ahwoo.com 2529
Reposted by Hameed - Illustratorash! :3 @arthomnix.dev · 03/04/2026Artemis II's real-time orbit in @ahwoo-official.bsky.social @deanhall.bsky.social's Kitten Space Agency 1164
Reposted by Hameed - IllustratorDean Hall @deanhall.bsky.social · 02/04/2026If anyone is running a space company or org. Just a reminder kitten space agency is free, and you can use it for graphical rendering of your mission/launches 3444
Reposted by Hameed - IllustratorAhwoo @ahwoo-official.bsky.social · 23/04/2026☀️ A small look at something in progress for Kitten Space Agency. Solar panels are starting to take shape, opening up new ways to generate power beyond fuel-based systems. Still early, but a step toward mission design and longer-duration space flights. #space #spacesim #gamedev 0284
Hameed - Illustrator @3d-art.bsky.social · 03/03/2026#Blender #3D Experimental planet render, with high detail textures. 020
Hameed - Illustrator @3d-art.bsky.social · 20/09/2025I made this #NASA Lunar Rover #model and #3d #scene #FREE for all #blender users as a #CC0 license. Full details and download link here: www.deviantart.com/hameed/art/N... All 4K Renders are from the downloadable .blend file linked above. All are #EVEE renders. 7102
Hameed - Illustrator @3d-art.bsky.social · 08/12/2024I have shared the .blend file for this volumetric node based render of Jupiter here: drive.google.com/drive/folder... The blend file has jupiter texure maps embeded courtesy of #NASA. Feel free to use for any pupose, happy rendering! 170
Hameed - Illustrator @3d-art.bsky.social · 19/11/2024#3D #4K #Wallpaper scene, made in #Blender. One of my better attempts at enviro art, was pretty happy with the lighting on this one. Reposting since i had zero followers when i first posted this a few months back, and it largely went unnoticed. #DigitalArt 0212
Hameed - Illustrator @3d-art.bsky.social · 15/11/20248K Render of my #NASA Lunar Rover 3D model, made in and rendered with #3DsMax 1130
Hameed - Illustrator @3d-art.bsky.social · 15/11/2024One of my space scenes from 2004, the image is two decades old now and was among my early attempts at space, nebula and textures were made with #Photoshop with the planets rendered in #3DSMax. 0211
Hameed - Illustrator @3d-art.bsky.social · 14/11/2024Experimental render of icey terrain, made with world machine and #Blender. This has lots of errors due to me still learning to work with blenders render settings at the time, however this test helped me dial in those settings, and i was able to use a better version of this for a wallpaper scene. 0120
Hameed - Illustrator @3d-art.bsky.social · 13/11/2024Fictional Nebula - Adobe #Photoshop paonting, not stocks or refs used. 0201
Hameed - Illustrator @3d-art.bsky.social · 10/11/2024A planet i rendered in #3dsmax from 2003, textures made in #Photoshop. 0230
Hameed - Illustrator @3d-art.bsky.social · 06/11/20247K Render of the moon, with an amazingly detailed surface, thanks to some very high resolution textures courtesy of #NASA. Rendered with #Blender. 1423
Hameed - Illustrator @3d-art.bsky.social · 05/11/2024Early #3D Landscape render from 2009, made with MojoWorld and #PhotoShop. 0220
Hameed - Illustrator @3d-art.bsky.social · 05/11/2024Early #3D Landscape with Aurora render from 2009, made with MojoWorld and #Photoshop. 0131
Hameed - Illustrator @3d-art.bsky.social · 02/11/2024#3D closeups of the central column of my #NASA Lunar Rover model. Modelled in #3DSMax rendered with FinalRender. 0120
Hameed - Illustrator @3d-art.bsky.social · 01/11/2024Fictional Nebula - Adobe #photoshop painting, no stocks or refs used. 0292
Hameed - Illustrator @3d-art.bsky.social · 01/11/2024First attempt at a sand shader in blender, made with world machine and #Blender. 1332
Hameed - Illustrator @3d-art.bsky.social · 31/10/2024Unofficial #Startrek #Fanart wallpaper from 2005. Scene, background and render by me, original with full credits here: www.deviantart.com/hameed/art/R... 060