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Hameed - Illustrator

@3d-art.bsky.social
568 followers 569 following 127 posts

Digital artist working with 2D painting & 3D modelling since before the internet existed. Specialist in complex technical design, Scifi & Space. Full gallery: www.deviantart.com/hameed No AI used or needed.

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Hameed - Illustrator @3d-art.bsky.social · 10h
Black Hole - Less physically accurate, more aesthetically pleasing design made in #Blender
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Hameed - Illustrator @3d-art.bsky.social · 03/10/2026
Spectral Slingshot - #Blender 3D Wallaper 4KUHD
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Hameed - Illustrator @3d-art.bsky.social · 29/09/2026
#Blender Deep Field - 10K x 10K px Render.
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Hameed - Illustrator @3d-art.bsky.social · 25/09/2026
Fake Deep Field - Made entirely in #Blender Made with procedural galaxy textures, everything is galaxies, no stars, no NASA stocks. :) All galaxies are rendered using ranged values for shape/color/size, and should be unique, though sometimes similar due to a lack of instances in a given area.
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Hameed - Illustrator @3d-art.bsky.social · 22/09/2026
Neutron star - #Blender Early attempt/learning based project. Made with procedural shaders.
Neutron star - #Blender

Learning based project. Made with procedural shaders.
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Hameed - Illustrator @3d-art.bsky.social · 18/09/2026
Sculpted Ateroid, made with #Blender
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Hameed - Illustrator @3d-art.bsky.social · 16/09/2026
#3DsMax + #Blender
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Hameed - Illustrator @3d-art.bsky.social · 15/09/2026
#Blender + WorldMachine + Photoshop
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Hameed - Illustrator @3d-art.bsky.social · 14/09/2026
science.nasa.gov/mission/roma...
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Hameed - Illustrator @3d-art.bsky.social · 14/09/2026
Fictional planet - #Blender +WorldMachine +Photoshop Learning based project.
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Hameed - Illustrator @3d-art.bsky.social · 09/09/2026
Earthlike Planet - #Blender
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Hameed - Illustrator @3d-art.bsky.social · 08/09/2026
Fictional Planet - #Photoshop #Blender
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Hameed - Illustrator @3d-art.bsky.social · 08/09/2026
Fictional Planet - #Blender (Practicing fine details in cloud rendering).
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Hameed - Illustrator @3d-art.bsky.social · 07/09/2026
Fictional Planet - #Blender
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Hameed - Illustrator @3d-art.bsky.social · 02/09/2026
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Hameed - Illustrator @3d-art.bsky.social · 02/09/2026
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Ahwoo @ahwoo-official.bsky.social · 18/08/2026
Textures are work in progress
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Reposted by Hameed - Illustrator
Ahwoo @ahwoo-official.bsky.social · 18/08/2026
Daishi shared a look at Kitten Space Agency’s first small launch pad, and we’re getting close to launch. It features a gentle ramp, deluge system, exhaust flame trenches, 25 road cones, several barrels of pureed fish, and a few climbable outlooks for brave catastronauts. Textures next.
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Ahwoo @ahwoo-official.bsky.social · 27/07/2026
Temporal upscaling just got a major upgrade in Kitten Space Agency. A new sampling pre-pass detects under-represented areas around complex geometry and places rays where they're needed most, dramatically reducing flickering in clouds and rocket plumes. 🧵
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Ahwoo @ahwoo-official.bsky.social · 20/07/2026
✨ Shiny new parts incoming ✨ Daishi has been testing our freshly imported parts in Kitten Space Agency, fine-tuning their textures, reflections and metallic finish until they look just right in space.
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Ahwoo @ahwoo-official.bsky.social · 22/07/2026
How many rocket engines are too many? 🚀 We're stress testing Kitten Space Agency's volumetric plume system with a large cluster of engines firing at once, helping us improve performance and scalability for bigger, more ambitious launches.
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Ahwoo @ahwoo-official.bsky.social · 10/07/2026
Trees! 🌲 Kitten Space Agency’s ground clutter system now supports more complex objects with multiple meshes and materials. The entire forest shown requires just two CPU draw calls. Read the full dev update in the KSA Discord.
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Ahwoo @ahwoo-official.bsky.social · 07/07/2026
Our first look at Kitten Space Agency is here. Captured from real-time in-game footage from our May 2026 pre-alpha build, this early development teaser gives a first look at the game in motion. No pre-rendered cinematics. Learn more: ahwoo.com/news/7350020...
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Ahwoo @ahwoo-official.bsky.social · 25/06/2026
First look at volumetric plume trails in Kitten Space Agency. This is an early work in progress using a novel rendering system where each trail is fully volumetric and built from connected curve segments, with no particles used.
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Ahwoo @ahwoo-official.bsky.social · 23/06/2026
Successful Engine Test ✅ Play Kitten Space Agency pre-alpha for free on Ahwoo. 📷: tomservo - Kitten Space Agency Discord
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Ahwoo @ahwoo-official.bsky.social · 11/06/2026
🚀🌄 #kittenspaceagency
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Ahwoo @ahwoo-official.bsky.social · 05/05/2026
Hunter went to space and somehow came back as a Kylie Minogue backing dancer. Kitten Space Agency is a very serious aerospace simulation when it wants to be. #space #spacesim #gamedev
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Ahwoo @ahwoo-official.bsky.social · 05/06/2026
Current collision geometry is still simple, using bounding boxes for vehicles and a flat plane for terrain, but higher-fidelity versions are coming. The hardest part was enabling seamless transitions between physics systems while supporting collisions across the solar system at the same time.
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Ahwoo @ahwoo-official.bsky.social · 05/06/2026
The first version of vehicle-to-vehicle collision physics has now been committed to Kitten Space Agency. KSA uses its existing lightweight physics methods during flight, then switches to the Bepu Physics library whenever vehicles contact each other or the terrain.
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Dean Hall @deanhall.bsky.social · 29/04/2026
Some screenshots of the new rocket plumes in Kitten Space Agency. I think we are the first/only to do volumetric plumes in this way. download free ksa.ahwoo.com
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Reposted by Hameed - Illustrator
ash! :3 @arthomnix.dev · 03/04/2026
Artemis II's real-time orbit in @ahwoo-official.bsky.social @deanhall.bsky.social's Kitten Space Agency
A screenshot of the spaceflight simulation game Kitten Space Agency in its map view. There are various complicated-looking gauges, buttons and windows around the edges. The focused window is titled "OemLoader 0.0.1-alpha+ffb34e0a6ece9d252a475c2fa9". In the middle of the screen, there is a zoomed out view of the Earth and the Moon. Near the Earth, there is a marking that says "Rocket", with the rocket's future trajectory (taking it around the moon) visible as a green line.
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Dean Hall @deanhall.bsky.social · 02/04/2026
If anyone is running a space company or org. Just a reminder kitten space agency is free, and you can use it for graphical rendering of your mission/launches
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Ahwoo @ahwoo-official.bsky.social · 23/04/2026
☀️ A small look at something in progress for Kitten Space Agency. Solar panels are starting to take shape, opening up new ways to generate power beyond fuel-based systems. Still early, but a step toward mission design and longer-duration space flights. #space #spacesim #gamedev
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Hameed - Illustrator @3d-art.bsky.social · 03/03/2026
#Blender #3D Hypereal, environment render.
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Hameed - Illustrator @3d-art.bsky.social · 03/03/2026
#Blender #3D Experimental planet render, with high detail textures.
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Hameed - Illustrator @3d-art.bsky.social · 20/09/2025
I made this #NASA Lunar Rover #model and #3d #scene #FREE for all #blender users as a #CC0 license. Full details and download link here: www.deviantart.com/hameed/art/N... All 4K Renders are from the downloadable .blend file linked above. All are #EVEE renders.
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Hameed - Illustrator @3d-art.bsky.social · 08/12/2024
I have shared the .blend file for this volumetric node based render of Jupiter here: drive.google.com/drive/folder... The blend file has jupiter texure maps embeded courtesy of #NASA. Feel free to use for any pupose, happy rendering!
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Hameed - Illustrator @3d-art.bsky.social · 19/11/2024
#3D #4K #Wallpaper scene, made in #Blender. One of my better attempts at enviro art, was pretty happy with the lighting on this one. Reposting since i had zero followers when i first posted this a few months back, and it largely went unnoticed. #DigitalArt
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Hameed - Illustrator @3d-art.bsky.social · 15/11/2024
8K Render of my #NASA Lunar Rover 3D model, made in and rendered with #3DsMax
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Hameed - Illustrator @3d-art.bsky.social · 15/11/2024
One of my space scenes from 2004, the image is two decades old now and was among my early attempts at space, nebula and textures were made with #Photoshop with the planets rendered in #3DSMax.
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Hameed - Illustrator @3d-art.bsky.social · 14/11/2024
Experimental render of icey terrain, made with world machine and #Blender. This has lots of errors due to me still learning to work with blenders render settings at the time, however this test helped me dial in those settings, and i was able to use a better version of this for a wallpaper scene.
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Hameed - Illustrator @3d-art.bsky.social · 13/11/2024
Fictional Nebula - Adobe #Photoshop paonting, not stocks or refs used.
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Hameed - Illustrator @3d-art.bsky.social · 10/11/2024
A planet i rendered in #3dsmax from 2003, textures made in #Photoshop.
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Hameed - Illustrator @3d-art.bsky.social · 06/11/2024
7K Render of the moon, with an amazingly detailed surface, thanks to some very high resolution textures courtesy of #NASA. Rendered with #Blender.
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Hameed - Illustrator @3d-art.bsky.social · 05/11/2024
Early #3D Landscape render from 2009, made with MojoWorld and #PhotoShop.
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Hameed - Illustrator @3d-art.bsky.social · 05/11/2024
Early #3D Landscape with Aurora render from 2009, made with MojoWorld and #Photoshop.
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Hameed - Illustrator @3d-art.bsky.social · 02/11/2024
#3D closeups of the central column of my #NASA Lunar Rover model. Modelled in #3DSMax rendered with FinalRender.
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Hameed - Illustrator @3d-art.bsky.social · 01/11/2024
Fictional Nebula - Adobe #photoshop painting, no stocks or refs used.
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Hameed - Illustrator @3d-art.bsky.social · 01/11/2024
First attempt at a sand shader in blender, made with world machine and #Blender.
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Hameed - Illustrator @3d-art.bsky.social · 31/10/2024
Unofficial #Startrek #Fanart wallpaper from 2005. Scene, background and render by me, original with full credits here: www.deviantart.com/hameed/art/R...
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