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128 MHz

@128mhz.bsky.social
1.4K followers 7 following 80 posts

Making Tungsten Hive & Brass Bellow Steam: store.steampowered.com/app/2582940/… Game Discord: discord.gg/ByYzHfcJqX

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128 MHz @128mhz.bsky.social · 15/09/2026
Particle Effects #gamedev #indiegame
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128 MHz @128mhz.bsky.social · 15/09/2026
Bamboo #gamedev #indiegame
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128 MHz @128mhz.bsky.social · 15/09/2026
New game, don't worry Brass Bellow is still in development, this one will be released first
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128 MHz @128mhz.bsky.social · 29/11/2025
Monster groups #indiegame #gamedev
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128 MHz @128mhz.bsky.social · 28/11/2025
Friendly physics slimes have been added in #gamedev #indiegame
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128 MHz @128mhz.bsky.social · 23/11/2025
Working on cloud options #gamedev #indiegame
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128 MHz @128mhz.bsky.social · 21/11/2025
Optimizing pathfinding #gamedev #indiegame
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128 MHz @128mhz.bsky.social · 16/11/2025
Character formations #gamedev #indiegame
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128 MHz @128mhz.bsky.social · 31/10/2025
Pathfinding using selected path areas is in! The character avoids the blue cube spaces #gamedev #indiegame
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128 MHz @128mhz.bsky.social · 31/10/2025
New NPC pathfinding is in
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128 MHz @128mhz.bsky.social · 29/10/2025
Photography #gamedev #indiegame
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128 MHz @128mhz.bsky.social · 27/10/2025
Point cloud data
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128 MHz @128mhz.bsky.social · 27/10/2025
The purple area is the preferred path that the pathfinder will try to stick too when moving around. (Ignore the chicken it does not pathfind)
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128 MHz @128mhz.bsky.social · 26/10/2025
Fishing in different areas of the game world yields different fish #gamedev #indiegame
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128 MHz @128mhz.bsky.social · 25/10/2025
NPC point cloud data calculation #gamedev
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128 MHz @128mhz.bsky.social · 24/10/2025
More testing the externalized NPC thread #gamedev
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128 MHz @128mhz.bsky.social · 23/10/2025
A post that will be of little value to you, but I am very happy about! I have managed calculate point cloud data from the game's physics system into a grid, which then I load into a separate thread at runtime. This allows me to offload character simulation outside of unity!
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128 MHz @128mhz.bsky.social · 15/10/2025
NPC world traversal calculations #gamedev #indiegame
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128 MHz @128mhz.bsky.social · 12/10/2025
Devlog (1) Tomorrow I'm trying out a new implementation of a grid navigation system where I'm taking the game worlds physics enabled objects and converting them into a structure the NPCs can use to navigate with on a separate thread.
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128 MHz @128mhz.bsky.social · 12/10/2025
The chicken is also not 3d #gamedev #indiegame
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128 MHz @128mhz.bsky.social · 11/10/2025
Do you all want daily devlog updates on here? I'm interested in posting my thoughts on the remaining part of Brass Bellow's development.
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128 MHz @128mhz.bsky.social · 11/10/2025
Thanks!
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128 MHz @128mhz.bsky.social · 11/10/2025
Thanks! I appreciate the support! Its been a journey
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128 MHz @128mhz.bsky.social · 11/10/2025
The characters are not 3d! #gamedev
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128 MHz @128mhz.bsky.social · 11/10/2025
Still Fortress #gamedev
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128 MHz @128mhz.bsky.social · 11/10/2025
Fortress
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128 MHz @128mhz.bsky.social · 10/10/2025
Working on NPC functionality, so I leave you with a gif of a cave for now. Have a good day! #gamedev
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128 MHz @128mhz.bsky.social · 12/09/2025
Physics objects in the water #gamedev
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128 MHz @128mhz.bsky.social · 12/09/2025
Boating #gamedev
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128 MHz @128mhz.bsky.social · 11/09/2025
The steam page is up, please wishlist it! store.steampowered.com/app/2582940/...
store.steampowered.com
Brass Bellow on Steam
A open world, boat building, RPG, life sim. Experience life in The Grand Pond. Build your boat, battle pirates, and set out on an adventure across the wide open sea!
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128 MHz @128mhz.bsky.social · 04/09/2025
Thanks! I'm trying to post on here a lot more, as time goes on it will increase.
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128 MHz @128mhz.bsky.social · 04/09/2025
STEAM PAGEEEEE IN REVIEW
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128 MHz @128mhz.bsky.social · 02/09/2025
Optimizing!
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128 MHz @128mhz.bsky.social · 01/08/2025
Of course you can stack objects to climb! #gamedev
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128 MHz @128mhz.bsky.social · 01/08/2025
I'm getting back into major work mode now, so I'll be posting more on here now.
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128 MHz @128mhz.bsky.social · 29/07/2025
Advanced Display Technology #gamedev
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128 MHz @128mhz.bsky.social · 23/07/2025
The boat system uses the Unity gameobject system with modified physics, so that things can move around nicely
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128 MHz @128mhz.bsky.social · 23/07/2025
Thanks! Brass Bellow. It's a open world life sim
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128 MHz @128mhz.bsky.social · 23/07/2025
Working on getting the steam page ready for the game #gamedev
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128 MHz @128mhz.bsky.social · 16/05/2025
Photography
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128 MHz @128mhz.bsky.social · 25/04/2025
In town
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128 MHz @128mhz.bsky.social · 21/04/2025
Place
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128 MHz @128mhz.bsky.social · 20/04/2025
Market
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128 MHz @128mhz.bsky.social · 28/03/2025
Hmm
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128 MHz @128mhz.bsky.social · 16/03/2025
The Salty Dog Inn
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128 MHz @128mhz.bsky.social · 27/02/2025
Your boss Amy
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128 MHz @128mhz.bsky.social · 22/02/2025
Water #gamedev
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128 MHz @128mhz.bsky.social · 22/02/2025
Boating
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128 MHz @128mhz.bsky.social · 17/02/2025
Photos #gamedev
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128 MHz @128mhz.bsky.social · 13/02/2025
Beach camp
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