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Memory's Reach

@100stones.bsky.social
432 followers 176 following 105 posts

The official Bluesky account of 100 Stones Interactive. Wishlist Memory's Reach now on Steam! store.steampowered.com/app/2126810/…

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Memory's Reach @100stones.bsky.social · 02/10/2026
How I'm making my game's 3D map more intuitive to navigate. #indiegames #metroidvania youtube.com/shorts/O4XfA...
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Memory's Reach @100stones.bsky.social · 25/09/2026
Why I added objective markers to my game's map, and why I'm making sure they're not *too* helpful. #indiegames #metroidvania #gamedev youtube.com/shorts/NcDHg...
youtube.com
Why I added objective markers to my game's map
YouTube video by 100 Stones Interactive
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Renee O'flynn @scree.bsky.social · 24/09/2026
If you are an Indie that is attending Pax AUS Rising this year, can you shout out your game here so I can add it to my list? I'm not doing videos this year, but I'm still doing a list
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Memory's Reach @100stones.bsky.social · 18/09/2026
How I faked the appearance of an open world to create the view from this tower. Games are all lies and trickery! #indiegames #metroidvania #gameart
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Memory's Reach @100stones.bsky.social · 09/09/2026
With the new Ocarina of Time remake on my mind, I thought I'd talk a bit about how Zelda games influenced the design of Memory's Reach #indiegames #zelda #ocarinaoftime
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Memory's Reach @100stones.bsky.social · 05/09/2026
I added map markers to help players track down 100% of hidden pickups... but I didn't want to give everything away. #metroidvania #indiegames
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Memory's Reach @100stones.bsky.social · 28/08/2026
How do you fit a massive game world into limited space? By breaking up my game's map in to little chunks I'm able to stream it in a piece at a time as you explore. #indiegames #metroidvania #puzzlegames
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Memory's Reach @100stones.bsky.social · 21/08/2026
I think Metroid Prime's scanner is a great mechanic, but I have two big issues with it. So I made some important changes for scanning in my game. #gamedev #indiedev #indiegames #metroidprime
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Memory's Reach @100stones.bsky.social · 14/08/2026
I was forced to find an alternative way of rendering my 3D map over the game view. The solution is simple but effective! #gamedev #indiedev #indiegames
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Memory's Reach @100stones.bsky.social · 09/08/2026
How adding DLSS broke a bunch of core game systems, forcing me to redesign their implementation. The lesson: Unity's Camera stack is not worth the trouble it causes for several reasons, and you can add this one to the list! #gamedev #indiedev #indiegames #DLSS #FSR
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Memory's Reach @100stones.bsky.social · 02/08/2026
A tiny tweak to my game's camera that makes a big difference to game feel. #gamedev #indiedev #indiegames
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Memory's Reach @100stones.bsky.social · 26/07/2026
Here's how the sound team at @supertonic.au created a cool isolating soundscape for the Phase Visualizer ability using Unity's Mixer Snapshots. #gamedev #indiedev #indegames #sounddesign
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Memory's Reach @100stones.bsky.social · 19/07/2026
Ten years ago today I released my first indie game - The Eyes of Ara! So today I wanted to give a quick shout out to everyone that has played it over the years and allowed me remain full time indie for the past decade ❤️ #gamedev #indiedev #indiegames
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Memory's Reach @100stones.bsky.social · 12/07/2026
Answering a common question about my game's auto aim system: How do you prioritize targets? It's actually super simple! #gamedev #indiedev #indiegames
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Memory's Reach @100stones.bsky.social · 05/07/2026
This week I talk about why I decided to remove the tutorial section from my demo. Turns out it was a bad introduction to an otherwise good game, and it was turning people away before they got to the good stuff! #gamedev #indiedev #indiegames
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Memory's Reach @100stones.bsky.social · 28/06/2026
This week I've been working on replacing the old temporary intro cut scene for Memory's Reach with something that better introduces the story. Here's how I made a warp speed effect for one of the new shots! #indiegames #gamedev #indiedev #gameart
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Memory's Reach @100stones.bsky.social · 23/06/2026
How many raycasts are too many? By far the most common comment I received on my last video was about the performance of my multi-raycast auto aim system. Well, here are the numbers! #gamedev #indiedev #indiegames
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Memory's Reach @100stones.bsky.social · 21/06/2026
This week I've been working on my game's auto aim functionality so that players can focus less on precision mouse movement and more on solving puzzles 😃 #gamedev #indiedev #indiegames
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Memory's Reach @100stones.bsky.social · 14/06/2026
This week I've been working a lot with SPLINES, which have been super useful for dressing the overgrown jungle facility area of my game with lots of gnarly vines! 🌱 #gamedev #indiedev #indiegames
youtube.com
How Spines Help to Make Level Art Faster and Easier
YouTube video by 100 Stones Interactive
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Memory's Reach @100stones.bsky.social · 12/06/2026
Working on a secret hidden room today... went a bit overboard with the moss and vines but you know what, it looks cool! #gamedev #indiedev
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Memory's Reach @100stones.bsky.social · 08/06/2026
This week, I go slightly insane trying to track down a stubbornly elusive bug that only occurs in release builds. #gamedev #indiedev #indiegames
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Memory's Reach @100stones.bsky.social · 05/06/2026
Spending a day doing nothing but level art after a busy couple of weeks doing all sorts of non-development things. A fun Friday spent doing something I enjoy. #gamedev #indiedev
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Memory's Reach @100stones.bsky.social · 29/05/2026
New limited-time demo update out now! Explore the City of Lys until June 30. Featuring new puzzles, lore, and secrets to find! And a huge thanks to @thinkygames.com and @puzzleshowcase.bsky.social for including Memory's Reach in the Thinky Direct 2026 and the Cerebral Puzzle Showcase 😃
youtu.be
Limited Time Demo Update - Explore the City of Lys
YouTube video by 100 Stones Interactive
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Memory's Reach @100stones.bsky.social · 24/05/2026
Taking a break from design focused videos this week for a quick dev diary. With Memory's Reach being included in the Thinky Direct on Thursday (May 28 at 10am PDT, check it out!) I wanted to spend some time on a long-overdue refresh of my Steam page.
youtube.com
Dev Diary: Steam Page Spring Cleaning!
YouTube video by 100 Stones Interactive
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Thinky Games @thinkygames.com · 18/05/2026
Spot anything you recognized in the Thinky Direct teaser?
thinkygames.com
Our Thinky Direct returns on May 28th with dozens of reveals and announcements, kicking off the Cerebral Puzzle Showcase on Steam · Thinky Games
Mark your calendars: next Thursday, May 28th, over 40 trailers and game reveals are going to fill up your wishlist when our annual Thinky Direct presentation goes live.
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Memory's Reach @100stones.bsky.social · 18/05/2026
Super stoked that Memory's Reach is in the Thinky Direct! I'm showing a brand new area and a new holo-puzzle type (which you can catch a glimpse of in the trailer below). Check out the direct in a couple of weeks!
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Memory's Reach @100stones.bsky.social · 10/05/2026
How curves make controller input feel MUCH nicer. This is one of many techniques that goes into making game controls feel *just right* ❤️ #gamedev #indiedev #indiegames youtube.com/shorts/S0XXh...
youtube.com
Why Game Controls Feel Better with CURVES
YouTube video by 100 Stones Interactive
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Memory's Reach @100stones.bsky.social · 29/04/2026
When I posted a video about my game's offset reticle the other day... people had opinions! The response was huge, so here's a quick followup to address two of the most common comments. #puzzlegames #metroidvania #gamedev #indiedev #indiesgames youtube.com/shorts/6fCUB...
youtube.com
I offset my game's reticle… and people had OPINIONS!
YouTube video by 100 Stones Interactive
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Memory's Reach @100stones.bsky.social · 26/04/2026
Did you know? the targeting reticle in Memory's Reach is placed about 5% off the screen center. Watch to find out why! #puzzlegame #gamedev #indiegame #metroidvania
youtube.com
Why I deliberately OFFSET my game's reticle!
YouTube video by 100 Stones Interactive
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Memory's Reach @100stones.bsky.social · 20/04/2026
I've been working on improving the in-game map to make it easier to navigate and focus on important rooms. #metroidvania #puzzlegame #indiegame #gamedev www.youtube.com/shorts/ts82C...
youtube.com
Building a Better 3D Map
YouTube video by 100 Stones Interactive
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Memory's Reach @100stones.bsky.social · 12/04/2026
Does this give you motion sickness? I implemented an accessibility option to help deal with the extreme motion and screen-warping effects of the translocator ability. #indiegame #gamedev #metroidvania www.youtube.com/shorts/6SPLq...
youtube.com
Does this give you Motion Sickness?
YouTube video by 100 Stones Interactive
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Memory's Reach @100stones.bsky.social · 05/04/2026
A new accessibility feature I added recently Memory's Reach. For any action in the game that requires a button to be held, you can turn on this option to multi-tap the button instead. #puzzlegame #metroidvania #accessibility
youtube.com
Adding a new accessibility feature to Memory's Reach
YouTube video by 100 Stones Interactive
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Memory's Reach @100stones.bsky.social · 14/03/2026
This year at TGX I wanted to demo a few areas of the game that haven't received much playtesting yet, and use it as an opportunity to gather data and make improvements. So the demo is split into three areas, each focusing on a different feature with a different style of gameplay.
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Memory's Reach @100stones.bsky.social · 14/03/2026
Gathered a lot of useful feedback from players at TGX yesterday, so of course I was up until 11pm last night making changes to the build to improve some problem areas 😄 Keen to see how it goes today (and if I broke anything in the process 🙈) #thegameexpo #tgx #puzzlegame #metroidvania
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Memory's Reach @100stones.bsky.social · 13/03/2026
Memory's Reach will be at The Game Expo this weekend in Melbourne. I've got a new demo with some never-before-seen content including some new puzzles and abilities. Check it out in the indie game section! #puzzlegame #metroidvania #thegameexpo #videogames
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John Walker - Industry Analcyst @botherer.bsky.social · 27/11/2025
Hooray! The first of the Thanksgaming 2025 posts is up on Kotaku, with an epic TWENTY unknown indies to check out! I'm going to put up another 20 tomorrow. Spread it far and wide! kotaku.com/indie-games-...
kotaku.com
20 Incredible Innovative Indie Games To Wishlist This Thanksgiving
Happy Thanksgaming 2025 everybody! Celebrate with a huge pile of unknown indies to put on your radar
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Memory's Reach @100stones.bsky.social · 01/12/2025
If you got a chance to play the game at #PAXAus this year, this is the same demo I had at the show. Only now you can play it in the comfort of your own house and without a 15 minute time limit 😄
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Memory's Reach @100stones.bsky.social · 01/12/2025
Big new demo update! Check out a preview of Sector 03, featuring new puzzles and mechanics - but only for a limited time! www.youtube.com/watch?v=8c9F... #metroidvania #indiegames #puzzlegame #scifi
youtube.com
New puzzles and mechanics added in new demo update!
YouTube video by 100 Stones Interactive
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Memory's Reach @100stones.bsky.social · 17/11/2025
Building a game with a single, large, interconnected map means occasionally moving an entire zone 36 meters to the right.
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Memory's Reach @100stones.bsky.social · 04/11/2025
Memory's Reach is part of the Metroidvania Fusion Festival - check it out (and heaps of other cool games) on Steam store.steampowered.com/app/2126810/... #MetroidvaniaFusion #metroidvania #indiegames
store.steampowered.com
Memory's Reach on Steam
Memory’s Reach is a first person puzzle-adventure metroidvania. Explore labyrinthian megastructures, solve mind-bending puzzles, and wield fantastic alien technology in a quest to reveal the legacy of...
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Bargain Bin Gaymers @bargainbingaymer.bsky.social · 21/10/2025
Our full coverage of PAX Australia 2025 is now on YouTube and the podcast :) youtu.be/6OZ0mhvZvTI Featuring @100stones.bsky.social @stormcloak.games @madcarnivalgames.bsky.social and Headplug Games!
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PAX Australia 2025 Recap
YouTube video by Bargain Bin Gaymers
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Memory's Reach @100stones.bsky.social · 14/10/2025
I had fun showing HookedGamers the new Memory's Reach demo at #PAXAus2025 So many other cool indies in this article too, maybe at next year's PAX I'll actually get some time to play some myself 😄 #paxaus
hookedgamers.com
PAX Rising - The Indie Games of PAX AUS 2025 - Feature | Hooked Gamers
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Memory's Reach @100stones.bsky.social · 14/10/2025
That's the fourth (and likely final) PAX for Memory's Reach. It's been a wild ride and a lot of fun! #paxaus #paxaus2025
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Bargain Bin Gaymers @bargainbingaymer.bsky.social · 12/10/2025
We loved playing Memory's Reach by @100stones.bsky.social at @paxaus.bsky.social ! Check out our full interview with developer Ben here: youtu.be/Q2JmN7Qjkfk?...
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Memory's Reach @100stones.bsky.social · 12/10/2025
Spaceman has come properly equipped to explore planet Virishal! #paxaus #paxaus2025
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Memory's Reach @100stones.bsky.social · 12/10/2025
Final day of PAX is a go! #paxaus #paxaus2025
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Memory's Reach @100stones.bsky.social · 11/10/2025
Unexpected outdoor time 😆 I welcome the short break and chance for a bit of sunlight, maybe we should do this every year 😜 #paxaus #paxaus2025
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Memory's Reach @100stones.bsky.social · 10/10/2025
Made some subtle (and not so subtle) changes to the PAX demo this morning to improve the flow of the first few rooms. Should make getting through the tutorial section much quicker and easier, leaving more time for the more difficult puzzles in the second half. #paxaus #paxaus2025
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Memory's Reach @100stones.bsky.social · 10/10/2025
New demo is going great! If you like puzzle games come find me in the Indie Showcase section to give it a go 😄 #paxaus #paxaus2025
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Memory's Reach @100stones.bsky.social · 09/10/2025
So keen for PAX this year! #paxaus #paxaus2025
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