Here's another one (and how recording helps my figuring out what is actually going on). This one was solved with a simple guard statement:
if (currentState != SwitchingState.SelectCharacter) return;
#indiegame #gamedev
Play test coming up tomorrow and I am currently trying to break the game in every way I possibly can. Most of it is just smashing random buttons quickly in different situations. And behold... a bug! Already found a few of these. #gamedev #indiegame #indiegamedev