mmalex @mmalex.bsky.social · 16/08/2026sounds great! isnt it awkward to write 'shuffle the shape of this deeply nested struct to add a member' if eg your in memory state is packed in arenas ? or can you engineer to make that type of hook easy to write 110
Stefan Reinalter @molecularmusing.bsky.social · 16/08/2026It largely depends on the game/application. If it's easy to just reload the current level, do that. Or deserialize to memory, serialize back afterwards. Or in my case: memcpy full world state to memory, kill all, create all, serialize back. 120
mmalex @mmalex.bsky.social · 16/08/2026im still confused where the re-packing of a struct with new field happens! hah. its so hard to describe foreign code bases in posts :) dont bother explaining, i'm happy to just believe and go read the live++ docs when the opportunity arrises :) 100