Ghislain Girardot @ghislaingir.bsky.social · 02/01/2026Next: - Get a better understanding of the many existing FFT GPU/CPU algos - Cascades - Foam & velocity - Splashes - Copy UE's water quad tree - GPU Readback - Get more comfortable with UE's RHI - Clean code - Try using UE's FFTGPU - Make a video about it before end of February :| 100
Ghislain Girardot @ghislaingir.bsky.social · 02/01/2026This helped immensely: github.com/2Retr0/Godot... This as well: github.com/tigershan113... And that one, ofc: dev.epicgames.com/community/le...github.comGitHub - tigershan1130/UE4_FFT_Ocean: FFT Ocean 4.26FFT Ocean 4.26. Contribute to tigershan1130/UE4_FFT_Ocean development by creating an account on GitHub. 100
Ghislain Girardot @ghislaingir.bsky.social · 02/01/2026It feels like a nice way to end my UE content creator journey. I kinda started with water, so I'll end with water I guess =) I'm hoping to do more stuff with interactive foliage before that though 120