So for #screenshotsaturday, here's my experimental zone title card! It's really nothing fancy looking, but a simple approach is best for this style of gameplay. Zones in SpTH don't play like your typical 2D platformer.
It's been a while! I've been trying to fit gamedev back into my regular schedule with my new day job. Just to get back into the groove of things, I've been experimenting with some game assets and seeing how they look in RPG2k3. I've been scouring Spriters-Resource all week for ideas.