Pavel @spavel.bsky.social · 06/03/2026Professional UX designers (and to extent, all creatives) are less wowed by all this because being able to mock something up quickly is a skill we learned very early on. And the thing you do with that mock after you make it is that you critique it. Separate yourself from the object. 223616
Pavel @spavel.bsky.social · 06/03/2026A real critique is not a pass/fail gate. It structures the conversation to answer questions about the artifact that the designer has. Is it fit for purpose? What is working about it? What isn't? Scaffolding the conversation to lead towards those answers are the purpose of the artifact. 221017
Pavel @spavel.bsky.social · 06/03/2026And once you have those answers, you THROW THE THING AWAY. Its purpose has been served. You no longer need it. You do not, under any circumstances, get sign-off from people who "liked it" and then roll it unchanged into the next level of fidelity. 119113
Open Art Data @openartdata.bsky.social · 07/03/2026How and when do user tests by real live human users fit into the vibe coding process? 100