Pavel @spavel.bsky.social · 22/03/2025The rules lawyer approach to prompting/wishing is, of course, antithetical to how the underlying "technology" actually works. You cannot list the perfect set of requirements as an input and expect to get back the perfect output that match those requirements. That thinking is *exactly* backwards! 116612
Pavel @spavel.bsky.social · 22/03/2025I actually wrote about TTRPGs and product a while back - these games teach us a lot because they are not really rules based. They are first and foremost a social environment, just like work is. And in this environment players start from the outputs: 1) we want to have fun, 2) what rules will be fun?spavel.medium.comProduct tools have created a leadership crisis. Only tools from the outside can solve it.TTRPGs show us that success doesn’t come from mastering the tools— it comes from knowing what you want tools for in the first place.6:01 PM · Mar 22, 2025 218521
Pavel @spavel.bsky.social · 22/03/2025This works well because anyone at any time can tell if they are having fun, or say "this isn't fun" and change which rules the table is using. Being able to recognize that the outputs aren't fit for purpose is a prerequisite for making the system work. 21262
natemare before christmas @natescape.bsky.social · 22/03/2025↪ Replying to @spavel.bsky.socialI sometimes say as a slightly sardonic thought experiment-joke that the perfect interface is a single large button that is a perfect vessel for the transformation of users' will, and I'm excited to set that idea next to this one and see what happens 231