Pavel @spavel.bsky.social · 27/10/2024166: In a workshop you might spend 5 minutes sketching and 55 minutes discussing the sketches. Don't expect designing in higher fidelities to suddenly invert that ratio. 1120
Pavel @spavel.bsky.social · 27/10/2024167: Great artists steal. The majority of your design ideas are going to be adaptations of how you've seen the problem solved in other places and that's good - as long as you don't learn all your lessons from how Microsoft Teams was designed. 1122
Pavel @spavel.bsky.social · 27/10/2024168: While "best practices" can't replace research, they can certainly give you a sense of where to start asking questions. www.nngroup.com/articles/ten...nngroup.com10 Usability Heuristics for User Interface DesignJakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb and not specific usability guidelines. 171