rogual @rogual.bsky.social · 10/02/2024A thread on what's worked for me, #GameDev marketing-wise. (My most popular Steam game is sitting at 25 reviews, so take this for what it's worth) 110 1
rogual @rogual.bsky.social · 10/02/20241. Steam sales If you haven't participated in a Steam sale, try it! There are themed sales that your game has to fit in with, but also unthemed seasonal sales like the Winter Sale where anything goes. YMMV, but I've found this to be a good way to get a revenue boost for a couple of weeks. 100 1
rogual @rogual.bsky.social · 10/02/20242. Getting randomly played by a YouTuber I was lucky enough to have my game played by Korean YouTuber 우주하마, and the video got 1M views. It's hard to judge effect on sales, because the video came out soon after launch. But it did give a good short-term boost. www.youtube.com/watch?v=O3gj...youtube.comIQ 150 이하는 절대 못깨는 게임우주하마 UZUHAMA 햅랜드 트릴로지 HAPLAND Trilogy우주하마 트위치 https://twitch.tv/uzuhama우주하마 팬카페 https://cafe.naver.com/uzuhama#우주하마 100 1