3DDestro 🔞 | Comms CLOSED! @3ddestro.bsky.social · 25/05/2026This mistake costed me 11 hours of render time (I had normalmap set to sRGB instead of non-color and it looked weird) 270
Somenoone @somenoone.bsky.social · 25/05/2026Ah shiet, I feel you man >~< Although it's still gonna be for with, I'm sure of that! :D 000
3DDestro 🔞 | Comms CLOSED! @3ddestro.bsky.social · 25/05/2026It's even more painful because that sequence is gonna take much more time because it uses heavier modifiers than 1st one... 020