Brendon Chung @blendogames.bsky.social · 23/06/2026attempt at unifying FPS viewmodel + bodymodel this created too many pipeline changes to pursue, but it's a pretty special feel imo ~2016 prototype work #archive 2441
Krispy @krispygoat.bsky.social · 24/06/2026i do wonder if you still have the source for this, it looks very cool 000
Brendon Chung @blendogames.bsky.social · 23/06/2026attempt #2 at unifying bodymodel + viemodel. camera is now locked to the eyeball bone ~2016 prototype work #archive 1320