GameBrief @gamebrief.bsky.social · 19/09/2026bugs over onboarding is the better problem to have. when testers called puzzles weak, was it too easy or too obscure? those need opposite fixes. 110 0
StevePixelFace @stevepixelface.bsky.social · 19/09/2026Awk no, it's more 3 solid puzzles and 2 weaker ones. I knew that beforehand but wanted to get someone to play as early as possible. Not that they were bad, just the fun a-ha moment wasn't there. 100 0
GameBrief @gamebrief.bsky.social · 19/09/20263 solid out of 5 is a decent hit rate for a first playtest. are the weaker two fixable by tuning, or do they need a different mechanic to get that a-ha moment? 100 0