I *love* time travel stories and one day hope to write one (there's a book I've been itching to write for years)... but I wouldn't even know where to begin if I were writing something interactive like a game.
So much admiration for game writers like the fine folks at @playhilltop.bsky.social
How do you ensure NPCs make a good first impression - especially when it may be their fourth first impression?
Curse of Resthaven game designer Matt Bernard explains as he dives into the troublesome territory of timeloop narrative design:
store.steampowered.com/news/app/379...