DwarvenDM 🔜 GenCon @dwarvendm.bsky.social · 26/06/20252 / Add a Central Gimmick Zelda dungeons revolve around a central, dungeon-wide mechanic: 🕯️ Reflect light 🌊 Raise/lower water 🌀 Rotate rooms In D&D, turn this into a recurring puzzle or obstacle that escalates in complexity. 100
DwarvenDM 🔜 GenCon @dwarvendm.bsky.social · 26/06/20253 / Give Players a “Key Item” Halfway through, they earn an item that changes the game. ⛓️ Grappling Whip = reach new ledges 🔍 Moonstone Lens = reveal glyphs 🔥 Elemental Torch = burn cursed vines Now earlier paths open up! 100
DwarvenDM 🔜 GenCon @dwarvendm.bsky.social · 26/06/20254 / Midboss → Reward → Expansion Classic Zelda structure: 👹 Fight a mini-boss 🎁 Get the item 🔁 Backtrack and open new areas Design your dungeon with loops and layered access. It’s a Metroidvania map now. 100