Fronkon Games @fronkongames.bsky.social · 14hPart 2 of Compute With DirectX 12 – The Setup is here. #directx #gamedev #gamedevelopment #indiedevstefanpijnacker.nlCompute With DirectX 12 - Part 2: The SetupThis time we will take the theory we discussed in Part 1 and put it into practice. We're going to write our first compute pipeline that is able to present screen-space coordinates.12:11 PM · Sep 29, 2026 0114