Sphax @sphax84.bsky.social · 26/06/2025I worked on @hytale.com during its early-development days, when almost the whole team was racing toward a still-evolving vision. We spoke daily and held “show-and-tell” meetings every Monday—everyone buzzing to demo the week’s breakthroughs. 1/9 1142
Sphax @sphax84.bsky.social · 26/06/2025Passion and ambition fueled us, and the game sprinted forward! The 1st engine was light, fast and wonderfully extensible (the same tech base VintageStory later built upon), the 2nd was impressive too! I touched many things, including headline features that instantly forged online camaraderie 😀 2/9 190