And now that this has sat for a day or so, let's talk about what i've done about this in my game i'm making.
First of all, we don't have rolled damage, we have damage profiles, as in, you roll a bunch of d6 and it tells you what damage you'll do depending on their result, here's an example.
So I've been having some thoughts about ttrpgs and additional damage stuff, which mostly applies to games with combat which values this, here my experience is from Lancer and Fabula Ultima, and is not meant to be me knocking them down, more so an observation on a trait they share with other games