TeamTwoStudios @teamtwostudios.bsky.social · 23/08/2026Yeah I looked at this. Seemed, significantly less ergonomic than just using gdScript when my project was already split cleanly between game engine and UI land. 110
Keith Jones @keithjones.bsky.social · 23/08/2026Makes sense. I haven't actually used rust but everything I've seen makes it look philosophically satisfying from a math perspective. I do like GDScript's tight integration with the engine and speedy iteration 110
TeamTwoStudios @teamtwostudios.bsky.social · 23/08/2026Rust is really great for performance, safety, and forcing you to consider architecture. I wouldn't use anything else to manage the game state. 110