Despoina [Commissions Open] @desdarkdesigns.neocities.org · 21/08/2026The code is in the post... but I have no clue how to tie the function to the code of the interactable movement. 110
Keith Jones @keithjones.bsky.social · 22/08/2026I just posted my thoughts on the page. Good idea to have different scripts each implement their own interaction function, but have them all use the same exact signature (same name, same args, same return), send same info to all of them, and they take what they need to make it happen. 120
Keith Jones @keithjones.bsky.social · 22/08/2026I think what I'm describing most closely matches gameprogrammingpatterns.com/subclass-san... It's worth saying you could choose to structure this through signals as well, though that adds some complexity at the offset. It can be worth it as things get large, more flexible and decoupled.gameprogrammingpatterns.comSubclass Sandbox · Behavioral Patterns · Game Programming Patterns 130