1A-Alex @1a-alex.bsky.social · 21/08/2026Nah more in how you organise your code. Everything is tied down in the editor/engine at different points (like directly in code/@export/signals etc.) I like it personally way more declarative in code like when you use raylib or other frameworks. 210
Keith Jones @keithjones.bsky.social · 21/08/2026 You can do the vast majority of things in code with Godot. Since 4.6 you can even load it just as a library through LibGodot. If you don't want to use the inspector, just don't use export. For signals, use Signal.connect/disconnect(). 111
fastestdraw.bsky.social @fastestdraw.bsky.social · 21/08/2026Also, if you use signals for your data,connect and disconnect in code, and are consistent in how you connect them (signalbus global node, naming, datatype), all your custom nodes become drag and drop between projects. 011