Prise de position très intéressante pour Godot (open source) : garder le contrôle du code par des dev humains. Sans bannir totalement l'utilisation de l'IA dans les PR, qui accélère la correction de bugs et l'ajout de features, indispensables pour grossir sur le marché des moteurs de jeux vidéo.
For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors.
AI has made the problem much worse.
That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors:
godotengine.org/article/cont...
godotengine.org
Changes to our Contribution Policies – Godot Engine
Godot is growing fast, so here is how we are dealing with the huge increase in contributions.